


Personally, I don’t really enjoy playing the same five (or more) minutes of a game over and over just because there’s one thing I can’t get right.

Some of the smaller goals are very challenging to get between, so you can find yourself repeating very large segments of the game. The game auto-saves, but only after you achieve large goals. The saving frequency also made playing at a slow place very frustrating. However, when you reach the boss battles you have no choice but to run around and teleport quickly at a rate where precision is impossible. I was fine with it at first, because I had the option to play the game at a very slow pace. This combined with having to very precisely aim where you want to teleport to with the little dot on your screen makes things feel very clunky. This ability is cool and satisfying to use, but it very quickly loses its lustre when you realise you’re a ninja who can’t jump or climb. First and foremost is the main mechanic: teleporting between the shadows. The most significant issue in this game is how the gameplay elements combine to make it extremely frustrating. All of the bosses had their own awesome music, but all of the chapters you fight them in are towards the end of the game, so it took some time to see this variation. I’m pretty sure the same tracks were used in multiple chapters, which would normally be fine but the chapters generally took over twenty minutes to complete. The music was nice to listen to, if a bit repetitive. Thankfully there is an option to turn this off, but I have to wonder why it was kept at all. Given this is a stealth game, it caused a lot of issues since I couldn’t see the guards while I was moving the camera. Additionally, the game has a stylistic motion blur by default, which obscures the screen while you’re turning the camera. Loading screens can be annoying, but I’d prefer them over a jerky transition to the next stage of a level. Even though my laptop well exceeds the required specs for this game, I experienced significant lag several times.
ARAGAMI SWITCH REWIEV FULL
However, I found it impossible to play at full resolution. I remember the art style immediately captured my attention when I first saw the game. However, sadly, Aragami just didn’t deliver on what it promised. My favourite game ever is Mark of the Ninja, so that may not be entirely surprising. Created by Lince Works with a soundtrack from Two Feathers, Aragami was the game I was most looking forward to from E3 this year.
